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Free download sonic adventure 2 battle for mac emulator dolphin
Free download sonic adventure 2 battle for mac emulator dolphin





free download sonic adventure 2 battle for mac emulator dolphin

This shortcut is also quite difficult, but more useful and looks very cool if you can do it right. This is quite difficult to do and will require practice. This will direct you and get you back on the road, after skipping a chunk of the level. Go forward through the air and try to land on a red balloon. At the bottom of the hill you can jump off to the left. When going down, use the spindash to gain speed. Pass under it and there is a downward hill you have to traverse. You land on a road with one of those rotating pillars you have to somersault underneath. This shortcut comes after the first rocket.

  • Sonic the Hedgehog Spinball ( Prototype)ĭr.There are 2 rockets (the small silver ones you hold onto) in this level.
  • Cosmic Wall's hidden layout seems to be the same as the Dreamcast version of the stage, whereas Downtown Race has the Dreamcast version's objects but the textures of the GameCube version. Some of them include out of bounds objects from the 1 Player stage they originated from.Ĭosmic Wall and Downtown Race (a modified portion of City Escape) have complete object layouts of the original 1 Player stages. In the final game, completing Green Hill with an A rank doesn't give you anything and the two can't be unlocked in any way.Ī number of the new stage additions to 2 Player mode in this version of the game are modified versions of regular stages. To use in Sonic and Shadow 2P versus mode. There are lines of text related to the two summarising their abilities (the same as every other 2P character) that aren't displayed even when they're selected in the 2P menu.Īlso hidden in the game is the supposed method of unlocking them - clearing Green Hill with an A Rank. However, they're incomplete - choosing either them will just result in regular Sonic or Shadow appearing once the match starts. Both super forms can both be found in the 2 Player's character select menu with cheats. All of its texture mappings are functional using the existing e0017texture.prs file.Īt some point during development, Sonic and Shadow in their super forms were planned to be be playable in 2 Player mode, accessed in the same way as their alternate costumes. Along with the unused DC intro found in the files, a mostly unaltered version of E0017 - the cutscene before Death Chamber - can be found in the data. The formatting used for these cutscenes was also changed to separate the motion data from the main file and to support terrain updates when applicable, but this wasn't always the case initially. However, it only does so if the text language is English, so the error still occurs for other languages.Įvery cutscene seen in Sonic Adventure 2: Battle generally shares similarities with those of their Dreamcast counterparts, but with minor alterations to character models and camera angles. This was partially fixed in the 2012 release, which checks to see if the Japanese file is referenced and changes it to the English one. However - due to an oversight, op360jp is used for both versions of the scene, meaning when the 3D logo appears in the English intro the text on the logo doesn't match up to the glowing effect. The video files used to display special effects in the scene also have two versions due to the logo change - named op360jp and op360us respectively. The space background is zoomed in more than the original, which may explain the change to its texture shown above.ĭue to the 3D logo at the end, there are two versions of the game's intro scene - one using the Japanese logo and one using the English logo. Furthermore, the letters on the logo lack the metallic texture they initially appear with in the DC version this is due to a transparency override from the Dreamcast version for this event being absent, though the texture does show up in SA2EventViewer. The event suffers from rendering bugs - the logo's rear (usually hidden behind until the correct moment) is drawn in front of the space background. The event can be made playable by correcting these issues, but the animation is broken because its motion data only has half the number of frames as the original.Īccessing the textures for the scene reveals that they're slightly different to the ones used in the original game: The reason for this is that it uses a different base address, as well as being in an outdated format (It has motion data in the main event file, rather than a separately named "e350motion.bin"). Instead, a prerendered video of the scene is used. This event also goes unused in the 2012 version. The scene can be accessed from Event Test in the debug menu, but doesn't play. The files for the original intro event from the Dreamcast version (e350) can still be found unused in the game's event directory.







    Free download sonic adventure 2 battle for mac emulator dolphin